LC #39 Bottle Redux


#68

Hi Jojo1975,

Thanks for taking a look at my work. I’ll post a breakdown soon.

Best,
Laura


#69

Hello to all,

this is a new trial. It’s not very beautifull, but I really have fun to do it :slight_smile:


#70

Re-rendered image.
Hires here.


#71

Hi everyone,
Firstly thanks for the feedback Jojo, much appreciated. For this one I’ve removed the webs! :wink: And as we had abit more time I wanted to have a go at a night time Candle light version, so here’s my latest …and final image for this challenge! :slight_smile: Any feedback is always welcome.

Thanks,
Andy
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[size=1]http://rewsrenders.blogspot.co.uk/[/size]


#72

Hi Andy,

Your image is very cool ! I like it !

:slight_smile:


#73

Here is my go at the bottle challenge. I’m fairly new to CG and the was great experience. Thank you for putting this together. I would love to get some feedback. A couple issues came that maybe you more veteran artist can help with.

  1. Is there a way to use a zdepth map in photoshop.
  2. It also appears that it isn’t calculating all of the refraction bounces any suggestion? (using Vray)

here is also a breakdown of my image

//youtu.be/Dw_e2-ck9cs"%20fram


#74

Nice challenge :slight_smile:
Here is my entry.


#75

The newer versions of Photoshop usually include a Lens Blur filter utility. The utility typically presents a window where you can specify the layer that contains the Z-Depth information and various camera elements.

Make sure to include the Z-Depth Render Element in VRay and if you’re using OpenEXR, you may need to use the fNord Software OpenEXR plugin as the native Photoshop version doesn’t separate the EXR channels. Alternatively, you can render the various passes to separate files.

Here’s a few tutorials that might help get you on your way:

https://www.youtube.com/watch?v=tEntwpYYKHE
http://cgi.tutsplus.com/tutorials/creating-depth-of-field-using-maya-z-depth-passes-and-photoshop--cg-12050

  1. It also appears that it isn’t calculating all of the refraction bounces any suggestion? (using Vray)

In your materials,

A few tricks to troubleshooting Reflection/Refraction bounce issues is to set the respective Exit Colors to some noticeable (aka obscene) color. This would help determine if the number of bounces (default usually 5) need to be increased.

In your Render Settings,

Ensure that the necessary Reflection/Refractions settings have been enabled and that bounce cut-offs aren’t set too low. If they are, the render will exit prematurely.

Hope that helps,

Cheers,


#76

Here are some of my render layers for the bottle lighting challenge. This time I rendered them out a bit bigger to see some of the details.

beauty:

refraction:

specular:

reflect:


#77

Final render.
Hires image here.


#78

Scene is taking lots of time to render. So I haven’t rendered fine quality and I was not able to experiments to different result for dirt .Still trying my best.

http://imgur.com/o1V5zUa


#79

Scene is taking lots of time to render. So I haven’t rendered fine quality and I was not able to experiments to different result for dirt .Still trying my best.

http://i.imgur.com/o1V5zUa.jpg


#80

Scene is taking lots of time to render. So I haven’t rendered fine quality and I was not able to experiments to different result for dirt .Still trying my best.


#81

Here is my submission to this challenge i tried to maintain quality with render time in the final image.
My Final image for Redux Challenge
then the Refraction Pass
My Reflection Pass
My Specular Pass


#82

My contribution.
Maya and Vray3
In HiDef: Here


#83

Pls. give feedback.


#84

So here’s update of my version for this challenge
Final image

Added a Ambient occlusion Pass

Critiques are welcome.


#85

Here is my image


#86

Found some problems in shadows so edited that and done some cc on reflection pass and
thing that i got is below


#87

New challege coming soon keep posting. I will give detailed feedback at the end of the week :wink:
Giorgio