LC #36 A light before death !


#1

IMPORTANT EDIT: THIS IS AN OLD CHALLENGE.
Please enjoy reading through this thread as an archive, but it is closed to new posts. You can still download the old models and also post your entry in order to ask for feedback here

Here’s the model for the new challenge. Donate by Clint Rodriguez
there’s the link. Mirror with other format are very appreciated :slight_smile:

MAYA SCENE

[b]-= Thread Closed best of competition gallery soon !=-

[/b]
Guidelines:

[ul]
[li]If posting your own rendered images or video of this scene anywhere out of this thread, please credit Clint Rodriguez for the modeling.
[/li][li]Use any 3d software and techniques you would like.
[/li][li]Changes to the scene are allowed but not required.
[/li][li]Post your work in progress by replying to this thread so you can receive feedback
[/li][li]Feel free to share any extra information or breakdowns to show your techniques or lighting set-up.
[/li][li]Ask questions and give feedback
[/li][li]Enjoy yourself!
[/li][/ul]


#2

Thank you for giving such a wonderful scene. it s just awesome :thumbsup:


#3

Thank you! model looks great!


#4

Could someone be so kind to export an OBJ version of this? Or perhaps a Max file if you’re feeling extra generous?


#5

As soon as my pc is working back I will try to export an obj :slight_smile:


#6

Straight up simple scene OBJ export from Maya. It’s just the OBJ so the textures will have to be downloaded from the link in the original post.

Dropbox/7zip file.
https://db.tt/MnsJQh8U

Slowly working on organizing a Houdini file. I’ll share that when I’m done if no one else has yet.


#7

Awesome, thanks so much!

If I get some free time soon I’ll do my best to drop a cleaned up max file online for anyone who may need it.


#8

Here’s a max file I saved out with some layers set up.

The OBJ I downloaded had a couple errors, I resolved them as best I could but you may find a few more.

Just the model, all the materials have been stripped. Grab the textures from the original link jojo posted!
Let me know if the link doesn’t work.

https://drive.google.com/folderview?id=0B_uttyZlSibdZzYyNzVWM0JWMDg&usp=sharing


#9

Wow! Looks like a great challenge!

If anyone hasn’t seen it yet, it’s the scene used in this video:

http://www.youtube.com/watch?v=edlTiITt1sU

-jeremy


#10

Looking forward to getting started on this one. Real tasty scene, thank you :wink:


#11

Here is my base layer for my image, the starting point for my light rig.
No AO or any comping added yet.


#12

Cool, well, i decided to change the direction of my key light a bit to be more interesting, as i will have DOF on the table, book and gramaphone in front and my key was hitting there harder than the bed, which would make the viewer’s eye get pulled to something that’s Dof’ed out, as opposed to a centre subject like the bed.


#13

Here is my AO Pass for the scene.


#14

New update for my AO Pass.


#15

Im having trouble with the scene in Maya 2014. If I render with MentalRay the scene comes out blank with just the default blue color showing in the render view. If I render with Maya, I get all black except little slivers of geometry for her eyebrows and pupils as if the normals are reversed. Any ideas?

EDIT: I think I figured it out. I hadn’t set the project folder yet, so the source images hadn’t loaded properly. I’m just getting back into Maya and still a bit rusty.


#16

Try assigning a new default shader to everything. I had a similar problem when using the OBJ object provided, some strange things were happening and then when i added the new shader, i saw that there were clearly some polys that needed to flip the other way round, due to normals facing the wrong way.

Maybe post some screenshots of what you are getting from Maya, it might help for a quick answer :wink:


#17

I usually like an ambient occlusion pass to have a much bigger max distance than that. Instead of just getting darker a few inches around the corner, it’s nice to have an AO pass create gradients that run half way up the walls, so the walls get some overall variation in the AO. This helps make more of a GI-like result when you multiply your fill/bounce with the AO.

-jeremy


#18

I’ve enjoyed this method as well. Using Vray if you enable the AO controls in the indirect illumination settings, you can get AO that automatically reacts to lights in the scene by checking it on and using an override material. Way nicer AOs that really make things pop. (Beats extratex imho.)

To OP, super excited about this challenge, a more relaxed and artsy style than the last interior. Thanks guys for putting this one together.

Also as a heads up the archive downloads with an unpack error for me. I tried a different browser and then it worked fine, so for anyone having download issues just try a different browser.


#19

I have extended the range of the AO’s reach and can see that it will definitely improve the overall shot.

Thank you for the input, i’m keen to see how my final image will come out with this particular AO approach.


#20

Big thanks for the supplied model. This one is going to be fun for sure. Here is a quick tip for Maya users if your renderings are not coming out. (Blue screen) @Teloni seems to have this issue as well. Go up in the Render settings and reset default settings for the scene. You can do this by going to presets --> Load–>Default settings. This will reset all the presets and let you get a render out. I don’t know exactly what is going on in the settings but this method should work fine. I would also go through and delete the supplied lights. I will be posting my work very soon.

Cheers!