laying out UV shells so they are the same size


#1

I have a bunch of objects which are all the same material - I would like to be able to lay the Uvs out in the same scale - so that my square texture checker shader has squares all the same size from one object to the next. I have tried to do this with normalise but it doesnt work on multiple objects. I could do the work-around and scale ech one manually so that the scale matches accross the board - but surely maya can do this???


#2

Well, technically you could derive the surface area from each and every object and select all UVs of the objects and scale them appropriately. I don’t have my manual with me otherwise I could probably build it for you.
Or you could just go and scale the objects manually if there not too many objects.


#3

might you be able to temporarily merge and layout/normalise the shells? then separate. if they have histories, do it on duplicates and transfer UVs.


#4

yeah I suppose I could do a combine, its an arse ache, but may work well. Ive just scaled them manually this time - but next time I will have a go at a combine…


#5

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.