just smal updates. unfortunately i am having not enough time right now. i am also waiting
for mudbox ( lucky i am in the beta ) to work out more details. next i have to decide how to cut the mesh for texturing. i am not good in texturing. but anyway…just to post something here.
don’t want that the thread get closed because i do nothing
Georges
Lauras Face and Body
BEAUTIFUl work…
Im curious as to if you could post your wires in the ortho graphic views. i’m trying to model a realistic female and gather all the topology references I can muster… It would be an amazing help…
Thank you in advance
Kyle: to show the wires from Laura wouldn’t be a good reference for you. reason : as you’ve might seen, i am doing cloth stuff with here. i did some specially edge loops on certain body parts like hips , belly , forearms, neck etc. that i think it could be helpfully for later cloth work. as i’ve said…i think…i am not sure yet. i don’t want to hand on my weird ideas without testing it. think there are very good topology ( Steven Stahlberg ) threads here at cg talk, where you can be sure they are state of the art.
thanks for your nice comment.
Georges
Georges,
Can you explain how you begin to sculpt the hair, and how you go about it? I really like the gestural feel of solid Poly hair, but whenever I try to sculpt it, it always becomes a mess. Is it high density mesh? do you just extrude chunks of hair off?? What do you suggest to start understanding this technique?
THanks!
Mike
Hi Mike ,
i do not understand clearly your question. the hair is simply polymodelling, same tech. as the other stuff. i also like to solid polygone body for a full mop of hair. but please note, it looks might cool for cartoony renderes as this one. son as you’re going to use transmaps, the effect of the full and rich haircut is gone. the reason is simple…hence the hole thing is a 3dbody it is easy to see that the geometry is empty. guess i left a test picture of full rich hair done with shag hair somewhere in this thread. there the geometry has been the starting point to make the hair you can see on that picture. you might scroll back if you want to see it. don’t know if this helps…otherwise you might show the mess you’re talking about. i am sure there is a solution around 
Georges
just preparing the model for texturing. i did some try out’s with peltmapping in max. in some how i am not very happy with the result for that kind of work. that’s why i’ve parted the model with different mat. id’s . pelt mapping gave me a kind of “cowskin” template. hence i am a very bad texture painter i must try to keep the uv mesh close as possible to the shape of the model.you might have other/better ways of doing it. so will try like that for now.
Georges
Hi Georges,
The model looks great… There’s a lot of improvement on the face… Would love to see more progress especially with clothes on… I’m sure it’ll turn out great… It’s a shame that I didnt work on my model…
Cheers,
Edmund Wong
Edmund : don’t make it to hard for your self. open up the file every day for five minutes try here and there with no pressure and the rocks are rollling again. i have to be happy with very little steps but i am. yes i like the face now. thanks Edmund…just stay in touch.
Georges
Wow, nice modeling!
Love the beauty of the face! The calfs are a bit to thick IMHO tho, other then that, this is great work…
Keep us updated!
thanks Michael
your’e right about the calves. i think in general she is very very sportive
to me it is easyer
to smooth this spots with some morph targes later as to add on muscualrity. seemed to be that i have a better overview like that.
Georges
well done ! like the face mimic!
here aer few issue in my opinion that request attention:
the thumb on the foot is too small and the overall fingers relative the foot are small
the knee should be a bit longer in front
collar bones need more work, the neck nees more work and the armpit hole need more work
try to use more photo references for those
waiting for yuor updates!
keep it up!
p.s. do not be lasy like me!
Just curious, did u model the pose or u rig it? And I see the skeleton inside her body too in earlier post. Did you also model the skeleton too?
And in my opinion, her thigh muscle need a bit definition, for me it’s a bit flat considering she’s sporty, especially her vastus medialis and lateralis. And I think there’s something weird with the muscle around her armpit. I really love the achiles tendon that you put in that pose. Cool! Cant wait to see the finish model.
btw the forum in your sig link has been spammed with a bunch of porn links by some jerk
ultramedia :
do you talk about my Laura forum ? well i know. i have been off for a while and i have to delete it all. its a shame isn’t it ?
Georges
calistopolis :
you’re absolutely right. there are a lot of things to do . thank’s for your input. i did the
modelling task in the pose as you can see. ( not a verry good idea because of later rigging with chstd. ) the skeleton is also box modelling. i did it a long time ago and i just had to adjust it. i did it because i want to work with the muscle tool hercules or act. finally i did a course with paul hornis about rigging. but still a lot of work ahead.
Georges
Hey Georges,
Really nice model dude, you got a really cute girl there.
I would personally sink in the bump, directly across the belly button along the line, to curve with the waist, and possibly soften the line across the mid section as well. And add the bump just below the line and make them into the hip bones. I think that would make it a bit better, just one opinion tho, 'tis your model and your doing fine.
I hope that makes sence. 
But awesome work, good luck to you on rigging. Rigging is good fun!!!
Bapsis : thank’s a lot. if you don’t mind to open the picture in p-shop and show me with some strokes what you exactly mean ? that would be great. i know modelling a female is a endless
task but i appreciate help a lot when it comes to subtle detail work .
Georges
This is what I meant, with the pelvic bone and waistline area. There shouldnt be a bump on the waistline, it should be lower and become your hip bone.
It's still a really good model, I like your work very much. I hope this helps. :)
[img]http://student.vfs.com/%7E3d48matt/laura_hips.jpg[/img]

