Laura Diehl's WIP Thread


#281

I realise that you have a tight deadline; however, here’s my critique…I hope that it may help you as you plan your next project. :slight_smile:

In my opinion, your scaling of elements in this illustration is part of the reason that the overall composition isn’t satisfactory. The other issue is your use of value. When I am looking at your illustration, I don’t feel that you are trying to lead my eyes in any particular way around the illustration. I don’t have one particular place to focus on, no place I need to look at first and then an area where I should finish. And there’s so much going on! In any case, check out and compare the following:

  • lady’s hand
  • chains
  • lady’s feet
  • lady’s left knee

Look how large you’ve made the lady’s hand so as to appear as though it’s very close to the viewer, yet the chains that are attached to the manacle at her wrist are exactly the same size further down when they are supposed to be below her feet…the feet that you’ve made significantly smaller to appear more distant to the viewer.

That left knee is still causing problems. It appears as though it is above her hip because of its size and how you have it lit.

The value of the lady’s dress is the same throughout. Considering the effort you made with the scaling of the figure, plus with a major light source in the magic applied behind her, I would have expected the dress to be darker as it comes closer to the viewer. You need to pay more attention to how you use value to convey depth and areas of interest in your illustrations.

The feet are much improved! Excellent references.

I know that there is a CGTAlk artist (one of the moderators, Lunatique maybe?) with a thread offering paintovers of artwork somewhere on CGTalk…if he’s still doing that, I’d suggest taking this illustration over there and requesting one. You may learn some other points to consider for your next project to help you continue improving as a professional artist. Also, I’d highly suggest posting over on ConceptArt.org in the “It’s Finally Finished” forum and ask for some hard critiquing, if you haven’t already (don’t recall seeing your stuff there). There are some serious professional illustrators and concept artists over there, some of whom do quite a few book covers as well, in both traditional and digital mediums. Hopefully, they’ll be able to give you some good pointers, too.

Other than that, keep practicing!! :slight_smile:

t

P.S.
As it is, my own artwork is so loose and unfinished these days because for the most part I only do rapid concept illustration for product development (pencil and digital) at work, that I rarely post anything over here or there…and have been doing alot of refresher studies of my own on the weekends so that I can start working on and posting finished illustrations once again. I’ll be sure to let you know when I’ve got a new project going so you can help me figure out where I need improvement. :wink:


#282

tatiana: Thanks for telling me what I need to hear (even if it isn’t exactly what I want to hear). You’re in-depth critiques rock. I’ve tried to address all that I can. As you suggested, I posted it on ConceptArt.org, so we’ll see what kind of help they can give. sigh


#283

you have alot of talent liking the snake-like creatures:)


#284

Revos: Thanks. Glad you like 'em.

Just finished another little painting, I had to take a break from the lovely mess above:

4"x6"


#285

i love how some concepts begin with manipulated photography.

thx for the tip.
you spend alot of time of the tablet and the progress is obvious.


#286

Two crits D: The blue shard in the snakeman is too blue, it should be more reddish/reflect more red because of all the ambient red light in the background. I’m not really familiar with crystals, so I can’t offer anything specific. Both shards look rather plastic right now. Even if they’re not meant to be transparent, they still look like they’re missing smoothness. or some hint of transluscency near the edges, where they are thin.
The way the girl is holding her shard looks unnatural to me, I think in that sort of situation, she would be grasping it, with her fingers around it. Even when not in a dangerous situation, that is not a natural way to hold an object.


#287

eishiya: But do you think they are a good idea (if pulled off properly)? I was looking for a way to work the sky blue in other places besides the sky…


#288

I think they are, but I’m not really an expert on this. I love little details like that, even though I usually can’t be bothered to add them.
If you redden the big stabbing shard, it will pop out less and not distract the viewer’s attention. I think the one in the girl’s hand could also use a little bit of “dulling” (not in the literal sense, but just making it less prominent). Otherwise, I think they’re great.


#289

Well, I think this will be the final version. I’m really getting tired of working on it :wink:


#290

Brava! Everything much better. Very good work on expressions, depth improved, real sweet feet :). good hands… You can be proud of your work!:thumbsup:


#291

Giuliano: Thanks much :slight_smile:

Because I couldn’t resist…


#292

That is, without a doubt, the best Sephiroth fanart I have seen. That is some nice fire, too o: Perhaps he should have had some whiter fur on his head though.


#293

eishiya: Hah! Thanks :wink: I was debating the hair-thing. I’m might mess around with it in Photoshop before trying the real thing -to see if I can pull it off without it looking dorky.


#294

These pieces are great. I love the detail on her feet. Very nice image. :thumbsup:


#295

Salubri3i: Thanks.

I just wanted to thank you all again for the great crits on the last cover image. You guys rock! Below is the final image, as sent to the author:

This has now been posted in the 2D Showcase Gallery here: http://forums.cgsociety.org/showthread.php?p=3788948#post3788948

Please drop by and take a look at the large final version :slight_smile:


#296

Here’s the first rough for the next cover illustration:

What is supposed to be happening is that Jake and Sarah are running from a horde of spider-men hybrid monsters in the woods behind. Jake has managed to lasso a winged horse by the forelegs, on who’s back he and Sarah will momentarily be fleeing into the air.


#297

Great composition in the last sketch!
I can only suggest to shift the horse a little to the centre cause now my eyes runs out of the pic on the left border, maybe cause of horse’s mane and wing.

Looking forward for updates,
Serena.:thumbsup:


#298

CyborgJA: Thanks for the comment. I may be able to fix this issue without moving the horse when I actually start rendering (I plan to get rid of the bright white tail-portion that is merging with the left border), but if not I’ll see about shifting it.

Updated Gerbiroth with hair :wink:


#299

Emotionally this is great work!!
What seems to me to be lacking here is (three words):

Structure
Form
Composition - (both in terms of light/shade and color palette balance)

Try looking at the vision in your mind of the desired images as simple blocks (form-wise)
before launching into your final image :wink:

C.


#300

Atwooki: Huh? Er I’ve read your post a couple times and gotten absolutely nothing useful from it. Would you care to clarify? Also, how is “color palette balance” even an issue for a black and white rough?