LOL maybe its because MACs arent supported by the act of god?
anyway i agree totally with the overall point of showing progress. Not words, not cryptic blurbs or rousing ambitions. just picture and videos. I want to know what is in store.
Honestly, im using messiah only for animation…why? because im uncertain about messiahs direction to dedicate more importance on it. Its renderer is powerful, i know, i tried it. However, i want render farm support. and i dont want to be stuck to using butterfly. how about a rudimentary renderfarm access? ala LWSN batch rendering at the very least?
anyway i dont want to turn my post into a feature request. But if there is a request, no, REQUIREMENT - its openness. Also, i would love to be a beta tester if that would help at all. I have down time and would love to throw some fodder for this community. anything i can do to help. believe me i promote this program every chance i get, but you shouldnt rely on users to promote your software if you keep them in the dark.
Also, about the scaling issue.
I have brought this up before. Having some programming experience, i suspect that my nightmarish woes experienced with the soft bodies are linked to the scaling! I know that precision of calculation depends greatly on the numerical scales at play. if you are working with very small values, the precision of your SBD calculations will suffer! i suspected the scaling to be the issues behind SBD and voiced it previously. there was no response as far as i know and would love to hear your thoughts pmg.
Also, resizing my objects in LW is not a solution because i work to real world scale and my scene elements that arent animated in messiah prevent me from scaling to compensate for messiah…


ahahaha


