All this chatter about new things and then the site is unavailable. This couldn’t mean that we may be getting an immediate update here could it???
Now that I think about it, Fred was commenting on the Ark. Let’s see, the Ark saved the faithful from the drowning world. Like messiah saves us from the drowning world of other cg app complexity.
And in true style, famed for their complete lack of communication…thought… hey, rather than tell people we’re changing the website, we’ll just remove it and then go quiet! LOL
Edit: I don’t get it, the website - it’s still down…why not make the changes offline and do a quick swap out…unless it’s something bigger…better…should I be excited?
I get the first page now. Hope all this means that new things are about to break, and they’ve been updating all the info as fast as their little fingers can fly.
LOL maybe its because MACs arent supported by the act of god?
anyway i agree totally with the overall point of showing progress. Not words, not cryptic blurbs or rousing ambitions. just picture and videos. I want to know what is in store.
Honestly, im using messiah only for animation…why? because im uncertain about messiahs direction to dedicate more importance on it. Its renderer is powerful, i know, i tried it. However, i want render farm support. and i dont want to be stuck to using butterfly. how about a rudimentary renderfarm access? ala LWSN batch rendering at the very least?
anyway i dont want to turn my post into a feature request. But if there is a request, no, REQUIREMENT - its openness. Also, i would love to be a beta tester if that would help at all. I have down time and would love to throw some fodder for this community. anything i can do to help. believe me i promote this program every chance i get, but you shouldnt rely on users to promote your software if you keep them in the dark.
Also, about the scaling issue.
I have brought this up before. Having some programming experience, i suspect that my nightmarish woes experienced with the soft bodies are linked to the scaling! I know that precision of calculation depends greatly on the numerical scales at play. if you are working with very small values, the precision of your SBD calculations will suffer! i suspected the scaling to be the issues behind SBD and voiced it previously. there was no response as far as i know and would love to hear your thoughts pmg.
Also, resizing my objects in LW is not a solution because i work to real world scale and my scene elements that arent animated in messiah prevent me from scaling to compensate for messiah…
Well, NOW it looks the same. SHortly after Taron teased all of us, the website was unavailable. Then we had the home page, but that’s all, with the various other pages listed at the bottom of the page. (I don’t think they were active)
So…rampant speculationrs, from myself and others, wondered if the things Taron hinted at were being prepared, along with a site revision. Purely speculation, and 2 parts dreaming…given that everyone that uses messiah loves it and can’t wait for more.
HAHAHA, damn. Yeah, weired timing! We’ve switched servers. I’m sorry we’re so bad in informing people. I guess we were hoping it would go over a lot quicker! :wip:
Anyway, the migration always takes a moment, so please, be patient and don’t worry! :wise:
AND THANX! That’s always very nice to read! Yes, there will be a few new things in connection with our site. One of the main thing is that I’ve requested a little folder that allows me to throw clips into as I go along and make new examples and experiments. My personal website couldn’t handle the bandwidth. The website itself is also facing a few additions and changes. We’re planning on featuring artists more prominently, adding a new gallery section for beginners and explorers, so to say, and expand our tutorial section!
I CAN’T BELIEVE I MISSED THAT MUCH in this thread…HAHAHAHAHAHA…great…what entertaining discussions. Fantastic! I think for now I shall just share my delight of reading through the posts…haha! Beautiful. Ark, Titanic, smashed dreams, true believers, Mac vs. PC…hmmm…very wholesome I find! :applause:
Looks like we’re closing in on the next release. Looks like there will be only one minor compromise in it in terms of the amount of new output buffers, because we originally wanted to put in absolutely everything anyone could ever want, but realized that a few of these things require yet a little more field research and testing. The new buffers however are working fantastic and should take care of most production needs! We already have a plan for another little update on them shortly after the main release, which should truely make everyone very happy! I’m already psyched about it, because of my little side-project, which happens to benefit from them, too!
Although this might sound a little weired, I was pretty amazed that even if all the 6 buffers are outputting it takes away little to no time per frame…because I expected that the saving should become a bit annoying, but no. That’s very pleasant. I’m not used to work like that, really, and it’s actually absolutely fantastic. One render and all the major things are ready for compositing. Ahem…eh…I know, sounds like I’m really new to this…but I actually had never worked with Object IDs for compositing, for instance, and it’s totally wicked.
Hmmm… … …I really don’t know what saying this makes me look like… …but I try not to care! I’m happy!
Yeah, and then there’s the whole “I’m too busy” thing I can’t get over! :wip:
Honestly, I’m happy enough I can find the time to check out the thread every once in a while! As you may have noticed, I can get quite sucked in as soon as it comes to communication. Ehm…monoloquish in a way, which I apologize for, but chatting can so quickly become obsessive to me! :bounce:
Sooo…sooner or later I will swing by and join for a moment. But let me just finish my stuff a bit more before I do that! :wip:
Ahem…eh…I know, sounds like I’m really new to this…but I actually had never worked with Object IDs for compositing, for instance, and it’s totally wicked.
Scary, really.
“Welcome to the real world Neo” may be a fitting phrase…
Well, if this is true for everyone at pmG, we at least know now why this took so long to implement (which left every real compositor completely baffled since it is so basic…).
If I interpolate that to other things I requested in the past, I no longer wonder about running against walls… If the wall doesn’t even know what I’m talking about that is…
One day someone should do some tutorials for all the pmG guys to bring them up to speed about the current state of CG >LOL<
Should be fun to do a XSI 5 Demo for them…
I know this was a very innocent remark Taron, sorry if I jump onto it, but I knew how cool that is for about 6-10 year now…
As next reading in this area I would recommend .rpf and layered .psd output so not every pass has to be a separate sequence (quite annoying if you have a lot of passes and AE uses the integrated data of .rpf for instance in a very direct manner with the 3D-Effects and can extract camera data from it…).
I also recommend looking at Blender every now and then - some wicked stuff in there…