In our latest dash of development we’ve written massive improvements into the shading, rendering, interface and saving sections. From having the standart material to be perfectly sufficient for all shading needs I can spontaneously think of to a new edit sphere that acts far more natural and allows for even new comfort in editing to improved antialiasing for HDR image lighting and actually anything that shows an illumination above 1.0. And that’s hardly beginning to name the countless improvements and additions we’ve made in the last 3 months. We’re having one of our most productive times in a long time. The particles alone where a massive push, even while those have invited a change that goes a lot deeper and has the valid potential to speed up the entire and already fast rendering engine! But because we’re covering such a large amount of little and bigger corrections and improvements and so forth in pretty much every field, we’re discovering potential innovations in quite a few sections that our “we just HAVE to do that”-list is swelling again.
Our current approach to things has become a little more cautious in terms of releases, though, and we’re trying to run our versions by the beta testers progressively to not overwhelm them with changes and see piece by piece if anything goes wrong and, well, you know what betas are for! Now we’re facing a brand new problem. We’re developing so fast that we can hardly keep up with releasing stuff. The moment we release a version, we have already added a whole bunch of things that will have to go into the following release. It’s been three times like that already in the last 2 months, I believe. So we’re going strong and there’s a lot of wonderful stuff happening inside. I will keep a few things secret, but I can already tell you that the shading has reached a new level that could be considered an improvement on the very foundation of contemporary shading concepts. In principle it still has the same parameters you know, except for the additional tintings for everything tintable (reflections, transparency, translucency…), but it behaves more natural than ever when it comes to glossiness of the surface and the diffuse shading. I believe, renders of artists will look a lot better by default and feel a lot more natural and coherent. We’re introducing dimension to elements that were left without any before and still are everywhere else. Things are not kept a secret to introduce suspense, (hints serve that purpose! :p) but to prevent locking us into something while we’re still adding to it! Although I would love to hear somebody say I’d be teasing, I don’t mean to, but instead I want to make you understand, we’re alive and kicking and even stronger than ever!
I’m these days just a little bit distracted with another wicked development, but it all will soon merge to go hand in hand and there’s no telling on what this will mean to the near future! Completely cryptical, huh? Well, it’s some realtime stuff and so forth…you’ll see.
Oh, and did I mention…nah, I better don’t…that could become a bit of hairy thing.
So, what does this all mean…well…this means: refined editing of materials in terms of replacing, right button menu improvements, list organisation and all of that is something we will get to before 2008. Maybe even before 2007. Maybe even earlier than that…hmmm… But as Thomas was saying already, with our current slow development and such…oh wait, hey Thomas, I havn’t heard from you in almost half a year!? How are you? Havn’t seen you on the beta either. Weren’t you XSI happy for a long time now? I’m so surprised you still grace us with a sweet comment of yours! We missed you like crazy. We had to start torturing ourselves! It has become ugly really! We need you, oh mighty destroyer of pleasant motivation and provider of pain and anger! Come serve us with:buttrock: unjustified outrage!
<This is Taron’s sense of humor . . . These dates are in reference to something Thomas said in an earlier post and are out of context. . . and are NOT to be taken literally! - Wegg>
Then again, why don’t you go on XSIing for a while, we’re still busy. Plus, we really appreciate someone taking care of the competition there! 
AH…enough for a “good morning” post from me at …what…eh…almost 5pm…oh dear. I currently live in 30 hour cycles, I think…but it’s crazy fun, toO! :wip: :twisted: :lightbulb: :applause: 
This is a big software, even without modeling, and the things that we’re doing are often like squeezing a pimple on a blue whale. Yet, lately we’ve been reshaping its fins, altering the inner organs and even added to the DNA of it. It’s good to hear people complain about the very same things I’m upset about, because that justifies for us to put some greater focus on that specific thing again. We’ll have to finish up our current main focus points and then we’ll take care of the material issues. There are a bunch of things that need to be done.
Thanx everyone! ![]()
Taron



(note: your GUI si better than LW)