Last Outpost Of Sanity


#9

Some very nice designs here, and the rendering is gorgeous. I especially like the “paranoid quck” robot :stuck_out_tongue: it looks awsome so much detail.

Keep it up cant wait to see more :bounce:

:).Kam


#10

Heres the eye rig i’ve been playing with, most of the detail is barely seen when the rest of the face geom is turned on, but at least my mind can rest easy!

And heres a render of the face from an absurdly low angle, which only points out to me even more that I need to get thoose cheecks sorted and back on the model.

Kam, Coaster, Lukashi, Dmaxer - thanks guys! Take it easy!
Piek - Now I know whoose still downloading that after all this time!
hertzchim - Interesting thoughts, I feel the same way about some of the earlier renders I posted. I’m hoping to find time to fully rework some of the designs.


#11

Man this thing kicks butt, I love this type of stuff. Keep it up :thumbsup:


#12

I’ve been connecting colours up to the model, trying to find a scheme I like. I’ve got this so far!

I’m trying to filter the shadows, and anything out of the direct light blue, and pushing a very slight yellow in the direct light. I’ve set this up in photoshop using a pretty crude mask. I’m trying to use plenty of bright colours so he still looks toy like, but trying to make sure they all sit really well together. Not sure i’ve cracked it yet.
The reflection and specular needs alot of work and balancing still I think.


#13

Ok, its been ages since I did anything on this! This is just a quick render using some prettier lighting and more balanced shaders. Its a bit noisy! Ive also started the body - it’s well early, just trying out some proportions.

Cheers! Oh - theres more pics on the blog!


#14

Wow, I love the style and the modeling you’ve got here. Very cool. I’m a mechanism nerd (used to be a Mechanical Engineering student) and the exposed machinery here is really awesome.


#15

im loving the attention to detail in the mechanics of how the face works…two big thumbs up


#16

Heres the revised blocked in bodeah. No details in there yet, just some quick arms and some mechanism tests.


#17

Looking great dude , Im looking forward to seeing this all finished :slight_smile:


#18

you are crazy man! :buttrock:


#19

hi PGLAND

amazing ! !! like all yours stuff !
i love it ,the head remeber me “mars attack” when i look the last picture ; ! but in mecca !!
and for a mecca ; just wow , very nice design ,if you rigg all of that like our precedent animation , i think i ll cry :slight_smile:

f…g good continuation !

best regards

KaDDD


#20

this is amazing. Like if Pixar made a terminator endoskeleton only with more style. Awesome work / modeling / design. I really want to see how this turns out.


#21

nice design and detailing, keeping an eye on this :slight_smile:


#22

really cool


#23

Crazy detail there. Very nice!


#24

Hey, thanks for the comments guys, appreciate it! Glad you like it so far!

I’ve got the body drawn out better, and modelled up the legs. I’ve added a tiny hip joint - the circles at the top of the legs so he has a kind of suspenision up there. The rigs real near finished. I’ll post of video of how it all works when it is!
The neck is the last thing to do - its not staying attached to the chest right now! As you can see in the pic!


#25

Dont understand why this isnt getting any more replies…
it looks great (and really complicated).

it should look bad ass when animated


#26

Its not getting more replies because people can’t understand it’s supreme awesomeness. 5 stars from me.


#27

There’s no other way to say this other than…

You’re ****ing insane.

This is amazing.


#28

yeah its awesome!