Added an ear’ole to the little fellas racing helmet. Needs a couple of screw holes to hold it in place, then it’ll be done. The vents let the sound in.

I used Maya live surfaces to make the surface really true and also smooth-able. Heres how!

Simple NURBS surface with vents drawn as CV curves in perspective view.

Then loft those warriors through the surface, interset them to get curves on the actual NURBS sphere itself! Then outline those curves using Mayas offset curve surface tool. These new lines are the size of the bevel. Then I converted the original sphere into polys, and used a duplicate of the sphere as a live surface, snapping to the lines to create the vents. Finally. Bevel it up a bit!
Not sure if this is the best way to do this, but it sure looks proper! No belmishes, dints or anything like that!

it looks awsome so much detail.







