Title: Last Elf
Name: Piotr Fox Wysocki
Software: Maya, mental ray, Photoshop, ZBrush
I decided to do something crazy
Namely, check how much simple workstation can handle
The idea was to create exact models just like in a real life.
That means np displacement, just pure grometry.
And it was a modelling experiment, to see if it’s worth to suffer so
I realized it would be too simple to create a character :).
So I asked my wife, Marta Wysocka, to make an amazing helmet based
on LOTR movie.
While she was working on it, I was working on clothes.
And there was something missing in the fabric.
When I saw her helmet I had to do something like she was doing.
So I did the brooch. And it was a really small object compared to
her helmet. After that I have hudge respect for her
Anyway, finally we finished our family project
In the making of this character I used maya and after zbrush for
details of mouth and around the eyes.
Textures in photoshop.
To create cloth I used maya cloth, and maya fur. As far as I
remember there were 1 300 000 small hair in the fabric.
Also tiny hair on the face, but I don’t remember right now how much.
Long story short, I tried to do everything exactly as it is in the
It’s up to you to decide if we’ve reached our goal.
One thing is for sure - I can’t do that better
If tou want to see some details here you have links:
It may be hard to see anything, but its a wireframe
smoothed once, as it was for rendering.