Landscapes Materials and Foliage in Unreal Engine 4


Andrew Hurley is back and ready to continue exploring landscape development in this follow-up to his Getting Started with Landscapes
guide. As he builds his materials and places foliage, you can expect to
hear a lot of sage advice on developing for all kinds of projects, big
and small. If you’re interested in getting started with landscape
materials and foliage or just want a quick refresh, this is the stream
for you!