mohh: Wow… sounds kind of neat, although your scheduling sounds very hectic. I don’t envy you that part of it at all. I’m glad you’re doing well though, and are enjoying it. You may toil today, but in the end you will reap the benefits - keep at it mate!
NileshXYZ: Thanks mate! Unfortunately, there is no zip version available, as the completed tutorial (with added material) will be made available on cdrom via the LWG store.
Added material to date includes, but is not limited to:
[li]OGO Taiki Addendum (extra settings / presets)[/li][li]Texture Motion for Waves (complex and simple)[/li][li]Effector Displacement[/li][li]Textured Motion for vehicles (land and water)[/li][li]Faking Underwater Caustics[/li][li]Wakes and Spray (ex: as seen around boats in motion)[/li][li]Beach Washes (ex: foamy waves on beaches)[/li][li]Water Surface Disturbance (ex: Before a submarine surfaces)[/li][/ul]Much more planned; almost enough to fill another 2-3 chapters worth of material. For now, work is commencing on the plantlife chapter, and is looking to be roughly 6 - 8 sections of in-depth material, both theoretical and practical in nature. Basic weather effects will be covered here as well (although the major stuff is saved for it’s own chapter).
I am also looking for suggestions from the community on possible addendums they would like to see added, as it pertains to the material covered in the tutorial. I’m looking for the best, or possibly the most difficult things to do. The best 5 will more than likely make the cut…