Yet again I find myself stuck trying to properly wrap a label onto a conical bottle neck. This time I’ve used a technique taught by Noseman using the surface deformer, but it’s still not doing things correctly.
Attached is a pic showing the label in the middle, and the result of the surface deformer technique. On the real bottle the top edge of the label when applied is perfectly straight, and the back edges run in parallel with the back angle of the glass. The label itself has curvature that makes this work.
In c4d the label always gets distorted, doesn’t seem to matter which technique I use. I want to roll the label onto the bottle in exactly the same way a machine would do it.
BTW I need a separate label, I don’t want a alpha texture solution. I know I can also spend time using split polys from the bottle and tweaking them, but that’s not ideal either.
Anyone got an answer for this?