@Glacierise
Hey Hristo, thanks man
, and - iveli!

I’ve looked at some tutorials for magma flow, and gotta admit that I was a little scared with all the options in there, so my question was some quick way (if possible) to make different setups for a different particle flow systems.
Anyway, what have to be done, have to be done, and when I find some free time, I’ll take a careful look at default Krakatoa tutorials, and slowly, I will learn.
@Bobo
Hey man, first of all: it’s very commendable that you always find time to give a precise answer, even for noob questions like mine. As I said to Hristo, I’ve gotta browse through default Krakatoa tutorials, so I find answers to my noobish questions.
However, your answer is very helpfull for my early tests, and I’ll try what you suggested (reducing Pflow visibility (if you mean Pflow-object properties)).
I’ve made a mistake, because I didn’t explained what exactly I wanted.
I wanted to make something like rich starfield, with different nebulas and stuff. Now, let’s say I want to use just voxel render engine (because I am able to change the size of the voxels).
Is it possible that I change the voxel size and blur properties for different Pflows? For example, first Pflow is just the stars, second is bright stars, third (with blur increased) is nebula… etc?
For the end, here’s my first play with Krakatoa render (and some bad post
).
https://www.youtube.com/watch?v=UqmNHl6RygE
Thanks to all 