Hi there,
I’ve read countless threads on this forum, and I’ve really learned a lot by doing so. Now I hope you can help me with a problem I can’t find the solution for.
I’ve got a camera track with a table, on which I’ve added a particle simulation which is rendered in Krakatoa. So far so good, looks great! The attenuation maps are saved during the render, and are later used as a shadow map. This works perfectly - until I change the plane material to a shadow/matte material, so that the plane catches shadows and is invisible at the same time. But nothing shows. If I switch the material back, I get the shadows back.
Can anyone please help me? Is there a workaround for this?
Thanks in advance.