We want the vector [0,0,-1] to be taken from View Space into World Space. In the process, we don’t want to translate it, just rotate it so it points along the camera. If you want to use the vector [1,1,0] to define a 45 degrees vector in the image plane and then want to shift particles in world space so that they still coincide with the image plane no matter where the camera is, you MUST switch the FromView to “Vector” mode, otherwise the value will depend on where the camera position is relatively to the origin and the vector will not be parallel to the image plane.
In the video example, due to the placement of the PRT Volume and the viewer, using Point mode instead of Vector did not mate a big difference to the [0,0,-1] vector, but it is indeed a mistake. I am just too lazy to rerecord the whole thing, so I might just add a bubble and explain it on screen in the current video…