This is a continuation of the old Mrs. Bebel thread…
Single Plug versus Multiple Plugs:
Ok, I’m not the engineer, but I don’t see why a single plug can’t handle all these functions, but I’ll run with it. Providing a “suite” of plugins that accomplish modeling tasks that are unified in interface will do. I suggested combining Mrs. Bebel and Mr. Revolver, and who ever else, into a single plug because I think it would make for a better marketing platform. You’re worried about it being too “simple” or “not featured enough”… combining plugs to make a complete “sub modeler” within animator would be more appealing. Just my opinion.
Suggestions for Mr. Revolver (and yes, Mrs. Bebel too) are:
- it looks like Mrs but graph is revolved (internal, the plugin builds cross-section itself)
Agreed. Having the plugin build the cross section is good and it should be capable of saving out cross sections for a later session so it can be easily transferred to a different file. However, if you do this…and you should, the plugin must contain some level of sophistication in the cross section making process. The reason why I liked .eps import capabilities is because of all the alignment, kerning, and various spline tools that a robust 2d vector program offers. Mrs. Bebel’s current graph is too primitive and if I’m not mistaken, there are no snapping tools for the graph. The graph’s grid resolution should be definable and there should be a method to import a “back plane” into the grid’s background that can contain an image so users can draw their cross sections to a visual template.
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Internal cross sections must be spline based in nature. Simple linear construction lines will not be suffient. Bezier style is preferred.
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The revolve axis must be user definable.
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Multiple splines must be supported in a single pass and each spline creates its own mesh. This is to allow the resulting mesh to be constructed in componets for separate texturing and model alignment purposes. The beauty of invigorator was the ability to turn on and off eps entities and extrude only the ones desired at the time.
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Mrs Bebel should posses the same ability to create internal cross sections for extruding and beveling.
Child cross sections:
Agreed. Children parented to the plugin would support outside geometry entities for revolving (For Mr) and extruding, lofting and beveling (for Mrs).
Mrs. Bebel’s children, if they are outlines (whether open or closed) , are capable of being lofted (for non uniform geoemtry) or extruded (for uniform geometry). Scaling, translating or rotating cross sections for animation purposes is supported.
Igors: How about this: for each child group the plug-in finds/scans particle lines that are used as a “revolve contour” (we are not familiar with terms). If child group(s) has polygon geometry, the plugin scans opened edges and uses them as a contour.
I’m fine with that if its a simple solution. This scanning process should not be easily “confused” when finding an edge.
More forthcoming.

