Koi_Pond


#21

Thanks Elgstrom and Mauricio for liking the render.

Well, the water is just a plane with wavy displacement map along with very specific color and specular maps. The water shader consist of five major attributes - Fresnel reflection, Translucency value, IOR ( index or refraction) , Color of refraction and Min-Max Ray’s Depth of your shader to achieve the desired look.

Light moves slower in water than it does in Air.

In my case it’s a shallow water surface and you should see the underwater elements clearly because it’s a Koi Pond. But this render is at “Glancing” angle, so you get more reflection according to Fresnel term. Hope that helps.


#22

Hi Guys,
I have finished the textures and played with the lighting and Comp. Here is the updated render of the shot. Hope you like.

I’m posting from my other account.

Thanks.


#23

Hi guys,
Here is the final version of this shot. I would like to do a night time shot illuminating the Lamp light to give a different mood. Thanks for everything.


#24

Good job. The completed textures really make it pop. The second lighting helps to emphasis your main elements.

However, the way the lamp and the tree are lit draws my focus to the middle of the image where there is nothing. Almost like I’m waiting for a fish to jump out of the water. If the lamp is the main element then perhaps play with the camera angle to focus on it more.

Still, good looking image so far.


#25

Hey Wyatt, Thank you so much for the great critique. That helps a lot. I just did a quick adjustment in comp and reduced the water value level. I think the Tree and the Lamp are reading much better now. Actually this scene is very busy. But, anyway i will start working on the camera and bring it closer to the Lamp so it gets in focus much better. Thank you once again.

Cheers,
Koushik


#26

Awesome work, this ended up real nice :keenly:


#27

Thanks a lot Elgstrom.


#28

Hi Guys,
I have tried to improve the lighting and here is two updated renders with different camera. Hope you like. Thanks