Hi!
I have baked displacement of the Lamp in 4 UDIM and bought in Maya to test before texturing. Next i’m gonna start modeling the Koi. Thanks


Hi!
I have baked displacement of the Lamp in 4 UDIM and bought in Maya to test before texturing. Next i’m gonna start modeling the Koi. Thanks


Hi koushikrouth! This looks really nice. Especially liking the lamp!
Mind if I ask how you did the foliage?
Hey James,
Thanks for liking the Lamp. First i have created a cylindrical shape as insertMeshBrush in zbrush and used that brush as Stroke path to follow the Curve. You will have the control to modify the Path thickness also by enabling the “Size” attribute in "Curve modifier ".
so basically you have to use these two menus: Stroke , Brush. Finding these tools are initially bit frustrating but you will get hang of it. Hope that helps ! ![]()
here is an example:

Hi Guys,
Do you think this Environment would be good for portfolio piece ? Or would you like to see some changes to make it look more interesting? Thanks for your help. I appreciate.
Great, thanks for the reply! Though I should have been more clear, my mistake…I meant the foliage in the scene itself. plants, trees etc…what did you use to make those?
Ah i see. Yes for the Hero trees i have used GrowFx in Max and bought it in maya. GrowFX allows you make custom design plants and trees. i have also used Ivy Generator for the Ivy Stand in-front of the door. The background trees are from SpeedTree.
Hope that helps !
Hi again,
sorry for late updates as i was wrapping up my current demo reel. Here is the update of the Lamp texture 'n look dev. so far. I wish to add small grasses on the top area as i have added mosses. Thanks

Hi Guys,
I have worked on the stones and water Texture/shader. Hope it’s coming along. I do need to play a lot more with the lighting and atmosphere after i finish the Surfacing part. Hope you like !
Thanks a ton.

Its looking good to me so far. I feel like the angle is a bit low to see the bottom of your pond though, I’m zooming in and trying to see some detail down there but at that angle the refractions are tough and the reflections overpower them.
Thanks Citadel. Yes i will post another camera angle or maybe tilt this camera a bit to have clear view of the underwater scene. Thanks for the idea.
btw, I do have the idea to put few Koi right under the water surface. I will add them too soon. Thanks again for liking.
Great work, the scene is beautiful. Cant wait to see the finished version!
I have never tried making cg water, would you mind sharing how you made it?
Thanks Elgstrom and Mauricio for liking the render.
Well, the water is just a plane with wavy displacement map along with very specific color and specular maps. The water shader consist of five major attributes - Fresnel reflection, Translucency value, IOR ( index or refraction) , Color of refraction and Min-Max Ray’s Depth of your shader to achieve the desired look.
Light moves slower in water than it does in Air.
In my case it’s a shallow water surface and you should see the underwater elements clearly because it’s a Koi Pond. But this render is at “Glancing” angle, so you get more reflection according to Fresnel term. Hope that helps.
Hi Guys,
I have finished the textures and played with the lighting and Comp. Here is the updated render of the shot. Hope you like.
I’m posting from my other account.
Thanks.
Hi guys,
Here is the final version of this shot. I would like to do a night time shot illuminating the Lamp light to give a different mood. Thanks for everything.

Good job. The completed textures really make it pop. The second lighting helps to emphasis your main elements.
However, the way the lamp and the tree are lit draws my focus to the middle of the image where there is nothing. Almost like I’m waiting for a fish to jump out of the water. If the lamp is the main element then perhaps play with the camera angle to focus on it more.
Still, good looking image so far.
Hey Wyatt, Thank you so much for the great critique. That helps a lot. I just did a quick adjustment in comp and reduced the water value level. I think the Tree and the Lamp are reading much better now. Actually this scene is very busy. But, anyway i will start working on the camera and bring it closer to the Lamp so it gets in focus much better. Thank you once again.
Cheers,
Koushik
