Here is my pre-GI, post occlusion, render layers version.
Hi Isaac -
That needs some work on the fill light. Look at the side of the cabinet next to the window, and you see the window light cutting off into pure darkness, where there should be a gradient of shading from the light from the sky. The shadow running diagonally across the table is too hard-edged, whereever it comes from. If there’s light from a ceiling light, it shouldn’t be just focused on the fruit plate, it should run all the way up the wall to the level of the lamp shade.
Try to post your fill light (what gets multiplied by the occlusion), the occlusion pass, and the key light pass, each as separte layers, in addition to your final comp.
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