Keeping the move manipulator visible during scrub / playback


#1

Hey folks

I’m not familiar with the deep down API stuff, I’m an animator who knows some MEL, but wondering if there is a relatively easy way to just edit / hook into / copy the standard move manipulator (or rotate or scale) and have them / a duplicate of them be visible while scrubbing the timeline / playback and maybe have that be stored as an options somewhere the user can easily toggle.

If I can’t find a clever way I’ll have to do something really lame like create an object and hook into the global timeControl variable.

Thanks1


#2

Hey buddy,

wow, rough… no one replying for 3 months… These forums used to be much fuller…

Anyway! Not sure about the manipulator, thats an interesting one, will look into that myself when i have time, as it sounds super helpful in some cases. But what you could do instead, is display Local Rotation Axes (Display -> Transform Display -> Local Rotation Axes) which stay on even when scrubbing… (Plus it’s a menu item, so you can easily pop it over to your shelf to have it on hand.)

Hope that helps a little bit… What did you come up with during the silence treatment you had here?


#3

not much, use interactive playback, but doesnt loop the timeline, LRA visiable as you said, make an object, contrain and delete it based on playblack state. that’s it sadly