Keep Offset Option for the Link Constraint?


#1

I have a joint and controller that do not have the same pivot point. (and it has to remain that way). As such, I need a “maintain/keep offset” option.
Unfortunately, it seems like the Link Constraint do not have any. Is there a way around this?

You can see an illustration of the problem here:

P.S. I can’t use the position and orientation constraint as it ignores the parent’s/controllers pivot point.


#2

Your story doesn’t make much sense.
Better say what you’re doing/ try to achieve if looking for better answer…


#3

Hi. Thanks for the response. I’m sorry if it is confusing.
Please see explanation below:

I want to constraint joint and controller
but the PROBLEM is they do not have the same pivot point. (and it has to remain that way).

As such, I need a “maintain/keep offset” option.
Unfortunately, it seems like the Link Constraint do not have any. Is there a way around this?

See image above for reference.


#4

Yes, there is.

Yes, I know it’s changed to motion paths
Still, I prefer to work with trajectories version
Still…


#5

Hi Domos. I’m sorry but I’m confused.
What do you mean “there is”?

I pointed in the image above that there is no “keep offset” option in the link constraint.


#6

Create a point helper with the required offset, parent it to the object you originally were going to link to. Then link constraint to the point helper.


#7

Thanks hotknife. That workflow will work.

So I guess there is really no built-in keep offset in link constraint.

Thanks for the confirmation.