Originally posted by rebo
[B]Sheep maybe i shoulda posted this over at the mayaMessiah thread but…
whilst i tried the demo and liked the nice bone deformations, i wonder about the rest of the character animation tools. Motionbuilder seems so much more advanced in this regard, its standard rig is really easy to animate and putting together shots is very fast.
Its a shame you cant get the best of both worlds, i.e. MB’s character tools and Messiahs rigging technology. [/B]
In the context of your statement, messiah is the best of both worlds. This isn’t to say flat out that messiah’s animation system is better than MB; I’m saying that messiah is a highly effective, highly prized animation system… hey it’s in the name… messiah:animate;).
I can say those messiah:animate 3 users that sought MB as a better option last year, have since returned and have been very happy with messiah:animate 4. But frankly, the better choice is really for you to decide. It’s quite possible that MB will be more appropriate for your workflow & mindset. It’s more important to us that you find the tools that suit you, rather than padding our pockets.
If you do decide to really explore the power of the messiah:animate 4 demo to see if it’s right for you, and if run into problems, don’t hesitate the post on the messiah forum. You’ll also get great help on the pmGmessiah yahoo group. There are many in the messiah community (including me) that are ready and willing to help. Most of the time, it will turn out to be a simple oversight because of the non-intrusive design of the messiah interface.
Good Luck on your choice!
-lyle milton
-pmG