Kamino Alien


#134

Well ,i get confused :slight_smile: .

I want a model to be shadeless in the view-port .

Well ,i thought i could have some interesting color in my model :p.

Maybe i try a deferent way


#135

here:


http://www.pasteall.org/pic/639


#136

If you want it shadeless in the view-port just check “Shadeless” :slight_smile:

If you want some interesting colours you could add some cloud textures and playing with the colours and mapping/ opacity etc. Also the post above is a good example of how to use the nodes.


#137

i’ll start with that and not complicate me too much :slight_smile:


#138

Hola , tanto tiempo sin verlos muchachos hehehe :P.

 Hi ,how are you  , after long time    i continue  working with my model :).


#139

good work, i like this character … is of the stars wars?

I waiting that you make a render wiht textures.

Good job.


#140

Oh thanks , i will start doing several changes in june these days i was really busy .

i ,hope you enjoy the upcoming things


#141

que puedo decir, en esta si me cautive por a topologia aunque no enseñes el wire lo puedo imaginar muy bien y espero que sea asi encorde a mi imaginacion :), definitivamente quedaria muy bueno con un trabajo muy elaborado de materiales, claro a Nodos me refiero y sus respectivos mapas de normales para las texturas de la piel, pero en general lo veo con buena pinta, lo pondre en mis favoritos para ir viendo los progresos, Suerte hermano !


#142

Hi, :slight_smile: Muchachos :).

i’m gonna work harder in this :slight_smile:


#143

Well . i ’ ll work this proyect in Blender 2.5 too :).


#144

Hi friends , i was playing with the new sculpt and i begin to work in my other character for this animation :).

Well, here still in progress ewan mcgregor :P.
See you


#145

Hola , after learning a little more i render my new sculpt character


#146

That’s looking great already. Just a little bit to much red in the eyes on the outsides imho. And it’s to obvious that the eyes have the same texture because of the black spot in the lower part of the iris.
I can’t wait to see how he is going to look with more textures! Keep us updated and good luck!


#147

Hi , thanks you like it but i have few time to do it :’(.


#148

The red in the eye might just be okay … it all depends on how it relates to the rest of the character and general concept. By the time the skin texture comes on, it will be easier to decide … may be he just passed through gas-laden smoke, or is coming fresh from the kitchen after slicing onions … you know what I mean?


#149

More or less :P.


#150

Hi, i don’t know if everybody ahs the same problem like me but

  • i can’t see my UV’s grid in my concept .
    someone knows how can i do it i heard it was Alt + C but don’t work for me :frowning:

#151

NOT CLEAR what you mean.


#152

:slight_smile: Don’t worry here my imagen , i can’t see my cheker in my model to fix in some place and other thing more

I feel this Blender very slowwwwwwwwwwww almost impossible to work :frowning: ,i’m getting frustating right now :frowning:


#153

Hit the N key over the 3d view and locate the ‘Display’ tab,
enable ‘Textured Solid’ so you can see the active texture mapped on to the mesh in solid shading mode.

hope this helps.