Hi my friends here is my W.I.P of this alien i like , this is my first Blender model.
I hope you like it , = espero les guste 



Hi my friends here is my W.I.P of this alien i like , this is my first Blender model.
I hope you like it , = espero les guste 



looking good!
only real crit. would be that, I think I saw some inverted normals,
in edit mode with everything selected hit ctrl+n to recalculate normals,
and see if that helps. 
It’s a model that i start this week
.



one question ¿ how can i move this arrow in front my picture’s nose ?
you can disable it via hitting ctrl+space > enable/disable
or if you want to relocate the object’s origin/pivot/center-point,
then I have explained it relatively recently in the following thread:
http://forums.cgsociety.org/showthread.php?f=91&t=785468
btw. nice progress the nose/loops seem to be well defined. 
Many thanks my friend :), i really miss the n-gnons . i try to rig it and learn other thing i hope you can help me 
Nice start on the modeling, I await to see where this is going.
About the Ngons, Joeedh has announced on his blog that his donation target to help him finish the Bmesh project has been met, once Bmesh is intergrated into 2.5 then you’ll have Ngons.
OH that’s great i really be happy with bmesh
more fast modeling :).
I glad you like it .
If you don’t mind I’d like to know what it is your planning on doing with the Z-Depth,
something concerning compositing or…?
cause it’s kind of hard do even look for a video tutorial concerning z-depth based on just that criteria alone. 
Hi my Blender friend i wanna make a short video.
I dont know too much about Blender i only one week with this and i try to learn he most i can this month
help me pl :).
and i have some question more 
please help me my friend
Could be that you’ve entered local mode, which isolates your object, the / key on the numpad will toggle between local and global mode.
you could have either deleted your camera object or moved it to another layer in case you can still see trough the camera when you hit the num-pad 0.
edit:
As for your Z Buffer Q.
It is quite easy to access the depth buffer(render pass) trough compositing nodes after rendering an image(preview/final, still/animation).
so here are a few wiki links that should be helpful:
http://wiki.blender.org/index.php/Doc:Manual/Render/Passes
http://wiki.blender.org/index.php/Doc:Manual/Composite_Nodes
http://wiki.blender.org/index.php/Doc:Manual/Composite_Nodes/Types/Input
ahh, edited my last post, but you sneaked an answer in there already before I submitted the edit! 
edit:
and yet somehow this reply got a time stamp before your post! :hmm:
edit2:
it’s the twilight zone! 0_0