July 2014 - Henry Phaskov


#1

The starting idea for a project.

Time of day (day, night) - basically?

As I understand it - the driving (supporting) the force - it repulsor or antigrav.
Which imposes certain restrictions on the form and structure.
Building, flying ships and others vehicles.


#2

Well. Begin.
Created by city (dragged buildings from different projects). Combined perspective.
It turned out like this.


#3

Made - small low poly air ship model ​​for the average plan.


#4

That’s a lot of geometry and activity there. Make sure you have enough time to finish this environment within the given time restrictions. Good luck.


#5

Your final draft must be delivered on or before 11:59pm PST on the last day of the month of the challenge.

Hopefully three weeks was enough for me.
Especially that part geometry will be “hidden” - clouds.


#6

Some work plan of the city.

I select the background and clouds.


#7

Next step


#8

Small boat with test textures.

Then correct all jambs in Photoshop. And to draw pilots


#9

Superliner. Related (by location boats) on the picture task.


#10

Super Cargo Air Ship


#11

Corrected light from the windows.
And the view of the windows themselves.
Use Normal Bump gave light depth.


#12

Cool stuff! I’m really looking forward to see the big super airships in there.
Are you going for full textures on these or just overpaint them later in Photoshop?


#13

Thank’s for feedback.

Full texture I will not do.
All the same, it is rather a conceptual matte drawing.
Just painted all these models in MudBox.

Actually this is the end step - 3D modeling.

Then comes the time for matte painting.

If time permits - will distribute layers in Photoshop and make an optimizing mask - rebuild all this scene in Fusion.

All the same, it is possible to create more interesting depth lighting effects.


#14

Nailed the lifeless scenario! Reminds me of an 80’s director’s vision of the future.


#15

While it is.

Now I’m working on the details of that “revive” picture.

City traffic.
Large ships - ships and container.
Huge building in the center it - port.

At the pier will be a pair of vessels.

In general, all the process.


#16

Adding large ships.

I want to put a girl with an umbrella. On the deck of the ship.

Or right picture should not be “overshadowed” by anything?


#17

Nice update and cool idea! But if I’m not mistaken, we’re not supposed to have anything in the plate/red area.


#18

Due to heat-clad girl with an umbrella or a raincoat, can create the extra equipment emphasis on chilly weather.

Which are consistent with dense clouds covering the landscape of the city below.


#19

Begin to study spotlights and urban traffic.


#20

I agree, I think you’ve definitely hit the nail on head with the brief, looking great! :smiley: