Hi there peopz!
I am rigging the characters for the Interview bachelor project Storm has been posting about. We’re making some squash and stretch facial rig setups, and I was wondering if any of you, could either lead me to a guide or maybe tell me how to make joints/controlls slide on geometry when the face mesh is being deformed with a blendshape. I have seen it very few places, but i would really like to know how.
Any ideas?
Thanks!
Kasper