Joints are acting odd, why?


#1

Hey there, so I have a bear that I am rigging and weight painting. On frame 0 I selected all the joints and controllers and recorded a keyframe so all I would have to do is go back to the start and it would reset my rig. But now after doing some weight painting and return to 0 the front feet point down? I have tried to fix this a number of times by deleting all the keyframes, repositioning the joint and then creating keyframes again to hold the position, which it fails to do.

Any idea what is happening?


#2

Maybe there’s an expression, maybe tracks are muted, can’t tell without more information.
Simplify the scene and post a file here.


#3

Hey 51mon, I could not upload the object since it is a clients model. But I contacted Cinema 4D support and they helped me resolve the issue. It turned out to be a Priority issue that was conflicting.