I’m trying to understand this computer animation stuff.
Recently I began trying to rig a character, and wanted to use a lower, horizontal bone to control the toe flex.
Even though the joint type is set to “Socket”…

The X, Y, and Z are still translatable. Arrrrgh! I thought the Socket Joint type locked off everything except Rotation. Even when set to Custom and manually locking off the Translation, this bone can still get accidently moved while animating.
http://home.comcast.net/~787kfillmore/images/socket.mov
Am I not understanding the concept behind this joint type?
Thanks.