Time to revive the thread with a new project!
I’m still not entirely sure whether I should continue on the same thread, or start a new one, but in the name of not flooding the forum with threads I’ll go here.
This time the topic is a human traveling / questing mercenary. During the concepting phase I’m using reference from historical images, The witcher 3, Dark Souls, Kekai Kotaki and For Honor. This means I am currently more concerned about finding shapes and cohesive designs, and for that I dart around between art from the 3 games mentioned.
The images are in chronological order of design. So the first piece got hammered quite hard from a friend for being significantly too detailed for this phase on the process. Which is why the later pieces are significantly simpler. I also gradually refined the anatomy down the pipe. So the later entries will have better proportions.
My current thought process is to provide her with a water bottle, a rondell dagger, a scabbard and a bag containing a cup and a spoon. All these items tell basic stories of what a traveling mercenary may very well carry with her during travels. She also holds 2 satchels that currently serve as misc-bags, and they are more there to add shapes, rather than tell a significant story.
I’ll go about and create a few more designs in the coming days, but I figured a thread might be good in order to attract input and feedback early in the process.