sorry for the long absence.
A couple of things:
[li]This challenge is ongoing indefinately. You can still submit images now or a year from now.[/li][li]Every now and then the images will be grouped and will be posted for voting. This way we can look at the past voting rounds and see what we can do to improve and outdo the earlier tries.[/li][li]Round01 of voting can be seen here (the link at the bottom of the introduction page).[/li][li]Voting rounds are also open indefinately, you can still vote any time you want for present or past images[/li][li]Please keep sumbitting images (please read the guidelines too)[/li][li]Try to use the Nurbs files, because I see the OBJ and 3ds mesh files are coming up with some smoothing issues[/li][li]Can you outdo the images from voting round 01 ?[/li][/ol]
[li] Challenge Home page: [/li]
The text bellow from the original post is OUTDATED. Please use the challenge website above for instructions.
[li]Voting will commence soon for image entries submitted between 03.14.2006 and 05.20.2006. Any new images posted will not be part of this voting round.[/li]> [/ul]Hi all,
For anyone interested: I would like to invite you on a challenge of a jewelry-type scene. The goal of this challenge is to use ANY render engine you want and produce a high-end photoreal image. (Ideally the image should pass as a photo). However, it should also be done in the least amount of render time as possible and preferably on a single CPU. Priority No1 is realism. Once realism has been achieved then we will look at the render times and see how long (or short) it took. We will assume that the objects are new and have no weathering (no scratches, etc) and thus no texturing is needed for this scene. A few areas I am interested to see is the transfer of glow between the gold ring and the silver coin (on the right hand side), the definition of caustics, the smoothness of the blurred reflections, antialiasing of the burned out areas, and the overall realsim of the light distribution/ilumination. This challenge will also serve as a comparison for speed/quality between various render engines as well as a chance to improve skill. Again, I would like to point out that the images should be in "Final Quality" and artifact free. In other words ... something worthy for a client to put in product catalogs. Looking forward to see your results here. -Thomas _________________________________
FILE (obj - 4.1mb ) : Mirror 1:[http://rapidshare.de/files/15512986/Glb-Challenge_OBJ_.zip.html](http://rapidshare.de/files/15512986/Glb-Challenge_OBJ_.zip.html) Mirror 2: [http://www.megaupload.com/?d=SLCQWLIL](http://www.megaupload.com/?d=SLCQWLIL) FILE (3ds - 1.5mb ) : Mirror 1:[http://rapidshare.de/files/15513121/Glb-Challenge_3DS_.zip.html](http://rapidshare.de/files/15513121/Glb-Challenge_3DS_.zip.html) Mirror 2: [http://www.megaupload.com/?d=EA5TAHAE](http://www.megaupload.com/?d=EA5TAHAE) (Note: The mesh for the rings appears to be split for some reason. You can join them back together. It was an error of the exporter. Sorry about that.) FILE (vrml - 3.5mb ) : Mirror 1:[http://rapidshare.de/files/15513375/Glb-Challenge_VRML_.zip.html](http://rapidshare.de/files/15513375/Glb-Challenge_VRML_.zip.html) Mirror 2: [http://www.megaupload.com/?d=8GZF1VG6](http://www.megaupload.com/?d=8GZF1VG6) FILE (3dm - 0.6mb ) : Mirror 1:[http://rapidshare.de/files/15513472/Glb-Challenge_3DM_.zip.html](http://rapidshare.de/files/15513472/Glb-Challenge_3DM_.zip.html) Mirror 2: [http://www.megaupload.com/?d=R3HXOQEX](http://www.megaupload.com/?d=R3HXOQEX) FILE (step - 0.5mb ) : Mirror 1:[http://rapidshare.de/files/15513570/Glb-Challenge_STEP_.zip.html](http://rapidshare.de/files/15513570/Glb-Challenge_STEP_.zip.html) Mirror 2: [http://www.megaupload.com/?d=EN05A1IS](http://www.megaupload.com/?d=EN05A1IS) Level 2 Guidelines (Strict interpretation / advanced) [[img]http://img490.imageshack.us/img490/2162/minimumguidelines4vm.jpg[/img]](http://imageshack.us) 1 - 'V' shaped high definition caustic on silver ring [[img]http://img490.imageshack.us/img490/9678/highdefinitioncaustic8pw.jpg[/img]](http://imageshack.us) 2 - Smooth (non splotchy) glowing blurry reflection on the silver coin 3 - Smooth (non splotchy) caustic reflection on the surface of the ground plane between the two coins 4 - Smooth (non splotchy) glowing blurry reflection on the right-hand silver coin 5 - Glow on golden ring (at location 5) interacting with location 4