Jet man [first ZBrush project]


#1

This project is my first real stab at ZBrush, I want to be a 3D artist (preferably for games) I have a bachelors degree in game design but everything in school was based on Autodesk programs. I have the basic shapes I want but I am looking for tips or guidance on how to take this model to the next level as well as make it clean/workable for texturing.

Any advice would be great thanks!


#2

I’ve never done hard surface modeling in zbrush before, but I’m sure there’s tutorials out there that’ll help you. Your model is nice, but it just needs to be refined. Also there’s something off about the head.


#3

The helmet was actually the original inspiration for the whole suit and was build in Maya and ported in, so it looks different. The tutorials show building topology by hand with the topology tool (and some other thing that looks like rigging?) based on the sculpted model, but that seems REALLY tedious. Is that my only option?