Jeff Hansen Sketchbook


#1

I am starting a sketchbook here because, well it was about time, and I am ready to do a ton of work here as I heard some guy somewhere mention you apparently get a lot better with a high volume of work.
I wanna take a stab at finnishing up 2 characters I have in the works, while working on refining general character art skills, like proportion, heads, anatomy etc.

Lately I have started to try and get faster at heads and understand them better. and will probably do a bunch of those, feel free to let me know if you see something I am missing.

The character I am currently working on, concept by marc scott.
Next up I am gonna do another pass on the head, as I seem to have some proportion issues, and I want to get the ears and eyes to a better place aswell.

Glad to be here, looking forward to seeing everyones work and hearing from all of you guys.
Jeff


#2

Hey guys, little update here, Still a bit way to go in terms of detailing etc. but getting somewhere slowly.
All the props need a pass more here.
Also still working on quicksculpt heads!


#3

Hey Jeff! Looking cool!


#4

Continueing the work on this one, adding some more details and testing out some lowpoly bakes on the pants.


#5

Keepin an eye on this one


#6

Update jeff update keeepin am eye on you, no slackin aloud


#7

hey Jeff ! great job ! love seeing how youre improving. Love how you did the shoes


#8

Great work man, very nice concept … I’m a huge fan of those gunslingers/old west/steampunk designs :slight_smile:

keep it up, looking forward to see the final result!


#9

Alright, I have left this place untouched for too long, summer is over(was the hottest in a century though, so I’ll admit, staying inside was damn near impossible) and I am out of excuses. it is time to get back to the real work here. :)!
@Travis Sorry my man, I am gonna be better :bowing_man:
@HannahKang Thanks a lot Hannah, I am looking forward to getting back to this character again.
@michaelrobson Hey thanks a ton man, I hope you will enjoy the process onwards from here then :)!

Alright, so I haven’t been entirely sitting on my hands, I recognized that I had a huge weak point when it came to game hair. So I decided to spend some time to get a good workflow for it, and I joined Johan Lithvall’s class on CGMA Hair Creation for Games (https://www.cgmasteracademy.com/courses/48-hair-creation-for-games).
Great course, learned a ton and a much much better workflow.
I like how my final asset for it turned out, though I see a lot of problems now that I am on the other side of the class, but starting over on it seems like a waste, so I would rather call it done and move on with my work here, and then look forward to doing more hair for the coming characters.

well, I think that was all for today, glad to be posting in here again!


#10

Just a little quick sculpt in between bigger projects, I have some loose ends I wanna get done, but I also really wanna join the Artstation challenge. But today I just wanted to make a short one I can move on from quickly. Also shoutout to Konstantin Maystrenko who made the original concept that I modelled it from. you can see his artstation here https://www.artstation.com/zoonoid


#11

How’s it Jeff! That’s a pretty cool character sculpt update based on Konstantin’s work. I love how stylized the forms are and how you handled the subtleties of the legs. Keep up the cool work Jeff. :slight_smile:


#12

@michaelcabuco Hey thanks a lot mate! yeah konstantin do some cool work man, I just felt a little gist of inspiration ;)!


#13

getting some Retopology in here continueing on this girl