(I also posted this on the official Wings forum)
I’ve collected some ideas, I think would improve Wings since I used it. I edited the list to fit for 98.15a release. However there might be stuff that are exist in Wings, but I mentioned it because I haven’t discovered it yet - If you find it so, please make me know abut it.
Thankx for developing this outstanding application!
Viewport:
-When Editing is smooth-shading mode, don’t chnge back to flat-shaded it’s disturbing.
-Two lights would be more useful if it was as bright as the one light option. Currently it darkens the model too much. Preferences to this woul be cool, for example to adjust where the main light comes from. Or allow the user, to make a custom lightsetup, and save it as a default lighting - so it will not rotate with the scene.
-Align to selection work together with temporary hilighted selection.
-Option to hide wirtual mirror’s seam automatically, without freeze.
-View currently assigned hotkeys in a chart. Printable, or copy/paste-able.
-Arrangeable elements in Object & Outliner. Drag & drop to change order.
-Minimize/Maximize to Object & Outliner. Like in Photoshop, minimize to header then maximize to previous window setting. This would help to quickly gain workspace, without closing/loosing the windows’ position.
-I don’t see an issue why toggle of the visibility & lock of objects are disabled while in Tweak mode. Please enable it, I constantly go out/in of Tweak just to toggle these.
-Would be cool to toggle options like visibility in Object window, in the way photoshop does. You hold mouse button (like painting selections) continuously and drag to toggle options on multiple items. That’s all.
-Even giving color code to Object Window items would help on quick identifing. It seems photoshop’s layer system could be a good object to follow.
-After Separate, objects loose their original name. Would be nice if the names was restored after separate.
-Select region till hard edge. I select an element and it grows the selection until a hard ege is found.
-Select till material. I select a face and it grows the selection until the same material found.
-Right click on Object Selection Levels could shrink the selection, as L click does grow it.
-Save materials to library. I have to import them in a complicated way now.
-Don’t count polygons where hole is defined.
-change grid parameters: size and divison
Modelling:
-Change magnet move’s rate of growing/shrinking radius. (Sometimes, when it comes to detailing, I have to scale the model up, to be able to adjust magnet move’s radius more subtle.)
-Magnet move remember the last radius adjusted, after exiting Tweak mode.
-Change selection type should work in tweak mode. Vertices’, edges’, faces’ hotkeys.
-I’d like to have constrains for tighten, or have a radial tighten if you like. For ex. if I want to tighten an arm it would be useful not to shorten it’s length.
-Knife tool, to cut edges exactly where I want. :>
-Sphericize tool would be useful. (It’s not tighten you know…)
-A tool to distripbute selected vertices evenly, yet maintain the original form approximately.
-I think it would add to scale if tossing the mouse up/down & left/right would mean other axes & scale non uniformly. At least worth a try.
-Support of geodesic type spheres, for low-poly cause.
-Ability To lock parts of the mesh, so it can’t be modified accidentally! This would come in handy 4 me right now, making morph targets for the mouth! Vertex, Line, Face selections could be locked, and the locked part could be higlighted by a specific color.
-Erasing at least 2 edges going trought a vertex should erase the vertext too, if the vertex don’t maintain other edges. I often come up doing it manually, when erasing edge-loops.
