yeah, i think the key it to support the included vectors. Wouldnt it be cool if messiah supported realflow tight like a tiger? think about it. it renders reflection/refraction so fast! And current lightwave hackjob of an implementation is bound to make a few grown men cry.
wegg. i see what you are saying about making it super fast. problem is those meshes you see, all 128 of the sequence, took a day to process! just to make the mesh…
the more detail your water is, the more particles and smaller mesh size you must use! and that EXPLODEES the polycount, i used optimization to reduce the polycount too, but it brings messiah and any other app to its knees trying to scrub through thsoe. IT would be cool if Realflow used a combination of lower poly base mesh + normal maps! haah but im pipe dreaming again.
and unfortunatelly, you would still need to generate those depth maps from realflow for it to be applicable here, which would require those pesky meshes… unless they can figure out how to render the depth maps out of the RF particles and have apporpriate smoothing mechanisms… there i go pipe dreaming again.


