You know if the render times are low enough. . . it wouldn’t be unreasonable to save out your particle animation at a super high frame rate. . . like. . . 240 fps, render it in Messiah at 240 fps and then in After Effects bring it back down to 24 fps with frame blending.
And you could even take it a step further. . . Using http://www.revisionfx.com/mblurdownloads.htm
on the 240fps version and THEN poping it back down to 24fps with Frame Blending. Lots of control/options there.
Its sad that we have to work around stuff like this. The beta version of LW (9.2) has some really nice DOF and Motion Blur solutions built in. :sad:
and unfortunatelly, you would still need to generate those depth maps from realflow for it to be applicable here, which would require those pesky meshes… unless they can figure out how to render the depth maps out of the RF particles and have apporpriate smoothing mechanisms… there i go pipe dreaming again.

