Hello everyone, I am the author of the Pro Graphics review up on CG Channel.com right now. I just wanted to say thanks to everyone who took the time to read it, I am continually surprised by how quickly the graphics card reviews spread over the internet. I jsut wanted to first off say that I appreciate people’s honest opinions and feedback, I admit up front that I am not a hardware or software engineer, nor do I understand many of the more technical features of a lot of the hardware I test, I am a CG artist by profession, so i try to approach my reviews from more of a non-technical point of view for those who just want to plug the card in, and know how fast is this going to run scenes with X amount of polygons / X amount of textures / in the most common off-the-shelf applications. I tend to leave the more technical nitty-gritties to sites like Tom’s hardware, and AnandTech. My reviews are from the perspective of an average run-of-the-mill CG artist, conveying test results in a fashion that most artists want to see, at least that is my intention.
To JaCo, I found your post to be very helpful, thank you. I am always looking for feedback about what people like, and don’t like about my reviews, it helps to sort through the facts and decide which ones are important and which ones people want to see. I encourage honest opinions, I don’t get a whole lot of comments on the actual article which makes it tough to know what people do and do not want as far as review content goes.
I would like to clarify a few things to try to alleviate some confusion, if you all would bear with me for a moment.
First off, yes, there is no W9000 or K6000 included in this review simply because Nvidia and AMD did not provide those cards for reviewing. They feel that those are geared more towards the scientific / engineering professions and that their BM numbers were not relavent to the DCC / Entertainment fields. Weather or not this is true is debatable, but those are the reasons they gave me.
The big topic that people keep hitting on is the inclusion of consumer-level cards. I am currently working on a consumer-level graphics review at the moment. I have not included them in the past simply because I have not been able to get my hands on any GeForce or Radeon cards until only recently, and as I am a professional artist, and part-time writer, and I live in California, I am broke 90% of the time so I can’t afford to buy those cards myself to test
So yes I will have a consumer card review for you all in the near future, it won’t be directly comparing consume cards to Pro cards, but you will be able to reference to pro review against the consumer review as they will mostly be using the same benchmarks. Also, both Nvidia & AMD prefer that Pro Cards and consumer cards be kept to their own reviews and not put into the same review together ( now before all the conspiracy theorests start screaming PRO CARDS ARE A SCAM, I think it is more along the lines of the fact that they are 2 compleatly different markets, and when you start mixing products aimed for different markets into a single lumped review, things can get confusing. Ask any marketing executive for ANY product line, not just computer hardware, and they will tell you that. It is not much of an issue anyway as I mentioned before, the consumer card review will use mostly the same benchmarks as the pro card review does, so you can go back and compare between the reviews once the consumer review goes live ) I am only at the beginning of the benchmarking portion of the GeForce / Radeon review, but early results so far are that the Pro cards are faster at these applications, and I am also seeing several weird UI glitches in both 3ds Max and MAYA 2013 / 2014 so far, but we will get tinto that more with the actual consumer review.
Next, there are some technical aspects of the pro cards that I have not mentioned, the 30 bit color output ( a reader actually posted this one on the article comments ) and i is a great point that I neglected to touch upon as I don’t have a 30 bit display to actually test the feature with ( I am in the process of fixing that one as we speak ) some of the more specific features that don’t directly relate to 3D performance in DCC applications I do not have a lot of experience with so I choose not to risk inaccurate information by diving to deeply into subject matter that I am not totally familiar with, but again, from what I am seeing, it seems that these are things that people do want to know more about so I will be looking to include more of those in the future.
As for some quotes that people feel are inaccurate: “Second, the GPU chips on pro cards are usually hand-picked from the highest-quality parts of a production run” That is directly out of the mouths of both several Nvidia and AMD reps, granted it was a few years ago, but I assume it is still the way thy do things, but I am not that familiar with either AMD or Nvidia’s quality control practices, I can only take their comments at face value. If many of you feel that there is not enough factual information to back this claim, I would be happy to remove it from future articles, opinions?
Secondly: “The first of these is that pro cards typically carry much more RAM than their consumer equivalents: important for displaying large datasets in 3D applications, and even more so for GPU computing.” For this one, I think my wording is what is confusing people, as I am comparing Pro cards vs consumer cards based on thier model type, not from a cost stand-point, for example, a Quadro K5000 is the pro equivalent of a GTX 680, the K5000 carries 4GB of RAM, the GTX 680 carries 2GB ( I think there are a couple of vendors that offer 4GB 680’s but they are not Nvidia reference designs ) / the K6000 is the pro version of the GTX Titan, the K6000 carries 12 GB of RAM, the Titan carries 6 GB etc. So again, I am comparing them based on their specific models, not on a cost basis, again perhaps the wording is coming across differently, maybe I should be comparing based on cost? Again, your opinions?
As for the SLI section, I am sure there have been several tests already of DCC applications and SLI, but until now I have not had a pair of same-model Quadro cards to actually test it myself, and I prefer to only include topics and tests that I have first-hand experience with. Maybe this is a redundant test given that SLI and Cross-Fire tech has been around for so long now, but I have had readers ask for these BM’s in the past so I thought it would be an interesting addition, and it is just further confirmation of those facts.
As for testing methodology, you have another great point, I will be adding a section on my testing methods as well as driver versions. As for my methods, results ( both frame rates and render times are averaged over 5 - 10 testing sessions, and I can tell you that the values are not a very wide range. FPS values are typicallt within 3 - 6 FPS of each session, and render times usually fall within 1 - 2 tenths of a second between sessions. It seems this is very relevant information, so i will be adding it to the article, thanks for bringing this one to my attention.
So I hope this clarifies some things for you all, again, I do appreciate any feedback you all have, it only helps my reviews get better over time. It seems like to general consensus is that you all like the benchmarks performed with actual 3D scenes in off-the-shelf DCC applications, and what you all want in addition to those, is test results from consumer - level cards, and a more in-depth section on deeper hardware features and testing methodologies, does that sound correct?
So thanks again everyone for taking the time to check out the review, if you have any additional comments or questions, please feel free to comment in the article’s comments section, I get notifications when you do so it is easier to collect information from there, or feel free to email me directly, and again all your concerns and feedback help to make my articles better, thanks again!
Jason