I agree that it will be interesting to see a few consumer cards tested, and I think the author said he’s working on this.
My guess is that for most apps (esp. the ones that use OpenGL), gaming cards will be slower in general than their pro graphics counterparts due to the application-specific performance tuning that happens in pro gfx drivers. Of course, looking at price-performance, gaming cards will often score really well.
One reason to be wary of making direct comparisons is that there is a misconception/misperception that performance (or price-performance) is the most important consideration for most pro graphics users. It’s not.
Productivity is. -And reliability seems to be a key for delivering that. On-going and exhaustive testing, driver tuning, bug fixes and certification efforts carried out between the ISVs and the hardware makers is expensive. It’s valuable. It’s the primary reason pro cards cost more.
There seems to be less perceived importance on these issues here in the M&E market -probably for a lot of different reasons. Nobody’s saying that gaming cards can’t work for some 3D artists/pipelines. They absolutely might. In fact, some really will. -Depends on the specific app and 3D card and driver version and proper settings, etc etc.
In the CAD/CAM/CAE world (i.e. 80% of the pro graphics market), certification and support (i.e. quick bug fixes, performance optimization, ISV support) seem to continue to be much more of a concern for users.
In any case, forums like this are a great resource for folks looking to research a bit about their apps and needs so they can make smarter buying decisions for themselves.
(edited)