it is puppet animation this?


#1

Hi all,
i need some advice to try to understand which techniques was used to do this video “puppet”,
http://www.youtube.com/watch?v=WRNd6K8kS4M
i mean witch techniques i can use to reach this result?
thanks to anyone want to help me.


#2

Well my friend, I looked at the start of the animation and it looks like it is hand drawn for the most part. You can tell because it looks like they used an anime “flicker” technique, it appears that in places things are only drawn twice and they alter the frames back in forth to make it look hand drawn. it is possible the arms are rigged in AE with Nulls and Ik handles. I think there is an AE script called like du duf ik or search IK rig in AE in google and that can help you out.

I got my degree in traditional animation and let me tell you, IMO, I would probably just draw it out if you are looking for that style instead of trying to create stick figure puppets.

Hope that helps!


#3

Theres a lot you can do by tons of drawing on paper (or in photoshop) and scanning the results. You can make things a little easier on yourself by breaking characters up into different elements.

If I needed to make say, 1 character, I would start by making different elements to switch between in the animation.

Multiple heads (straight on, 45° angle, and side views. No facial expressions)

Facial expressions to throw on top (Various emotions and phenomes if you need them to speak)

Arms (Straight arms, bended arms, etc. Depending on the look you want you could use Generate>Stroke for stickly arms and then just animate masks)

Bodys (Straight, profile, 45° etc)

…and so on. Then it’s a matter of creativly sticking them together. I would probably precomp each element to easily switch between version. (IE: Throw each head into just one comp, each on their own frame. Then in your animation comp, you can time freeze it and use hold-keyframes to quickly switch between which head is being used. That way you dont have to use as many duplicate layers in your animation comp)

It looks like they create 2 versions of alot of the images so they can go back and forth and keep the animation “alive” during the pauses in movement.

Appologies if this post is a bit rambly and not that well thought out. If you need more specifics just ask.


#4

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