Must ISub clip negative colors at zero internally?
I understand clipping to 0 at output, but in the middle of my tree?
I’m trying to do something with image differences controlling displacements and I can’t use ISubA – I need the negative numbers to be offsets in the other direction.
(I’m trying to do this http://www.digitalartform.com/archives/2004/10/smear_now_or_sm.html in shake)