Issues with texture stretching


Hey there currently created a cylinder and moved the verts around to make it like a tunnel slowly grading downwards. Ive been messing with seams, UVW mapping and etc. Im having a heck of a time trying to get stretchless texturing. Ill include a screenshot of what im talking about. How can I fix this? :wavey:


Not sure why you use a box mapping on a cylinder. I’d rather go for a clyindrical mapping or try a UVW spline. If everything fails try unwrapping your object.


I’d go for cylindrical too. It wouldn’t be much effort to try different wraps until you find one that works.


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