Issue exporting Normal Maps for Maya


#1

Hi everyone!
I’m a total beginner on sculpting in Mudbox and there must be something wrong on my Maya/Mudbox workflow. In order to be clear I have got an example:
I was going to model a simple ground terrain and I started with a plane on which I messed up a bit with the “Sculpt polygon tool” in Maya and laid out the UVs.

Then I exported the obj and imported in mudbox to add some details on it.

Once happy with it I created the normal map (4k, .tiff, 16 bit), on the picture the map has been already created.
In Maya I used a mia_material_x with my normal texture mapped in “standard bump” with the option “tangent space normal” and with the filter off. This is the result after a render with mental ray and Phisical Sun&Sky.

It seems like the normal map has a bit of a blur or something like that, therefor there is clearly something that I do wrong and I would like to have your opinions about it. Thanks in advance!


#2

how does the normalmap look in mudbox applied to the base mesh…?
are you using some kind of gamma correction on the texture…?


#3

Here’s my normal map:

I’m using it as it comes from Mudbox without any gamma correction.
Do you think there is something wrong with it?