Issue: Bake error when using lightmap node


I am making a character using misss_fast_skin, everything go right until I decide to bake it and use the texture for real-time purpose

But whenever I bake my character, I receive this message:

// Warning: (Mayatomr.Lightmap) : misss_fast_skin_maya1SG-Mat: couldn't find instance material, ignored //

I try to understand it. Simplize my shading group, assign new material to my model. And after a long time of testing, I find that whenever we use MR light map node in our shading network… It turn out that kind of error .

Anyone know how to overcome this issue… Or Alias has done sth to fix it???


This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.