I am trying to figure out the isometric transform attributes for eight different directions for use with eight directional isometric character movement. Saving them as presets.
I managed to solve one angle via trial and error… But I can’t seem to figure out the other numbers for the seven other isometric camera angles. I am using top down lighting so instead of rendering the character “moving in place” facing in eight different directions… I figure it would be easier just to change the camera position eight times and run another batch render.
Anyone know how to calculate out the other seven angles? I have been playing with the numbers and I am lost… Those tiles are just images pasted in in photoshop to verify the proper perspective is correct.
If I can’t figure this out I guess I could just rotate the character animation seven times.