Something that I’ve been aware of for some time, but I don’t know if it’s supposed to be like this, or not…
When I unclick a dynamic object, it isn’t really turned off. Let’s say I have 2 wind objects and a PFX object in a scene. I want wind1 to affect the particles, but wind2 is interfering. I unclick the wind which I need out of the calulations, but the affect is still there. Only after I delete it does it truly stop affecting the scene.
The same thing for Dynamics. If I have a character with ClothFX hair and SoftFX body parts, I like to calculate at different times, otherwise LW can’t handle it. So I have to save a file for the hair calc, then run a calc on the SoftFX.
If I just unclick SoftFX, and try to run a ClothFX calc, there is a crash. Hope this doesn’t sound too confusing.