Hello,
I’ve realized that I need to learn how to map and texture stuff to actually make my models look descent.
I’ve looked at some tutorials on how to map, and I must say, it’s a lot harder than one would think…
So anyway, I’m showing you guys in the video below how I tried mapping a part of a gun I’m modeling, and I’d like to know if it’s okay to do it like this?
http://www.youtube.com/watch?v=utC6NQAv8yo
Also, when I’ll texture it, I would like the edges of this piece to be rusty or worn-off, if you will.
The problem is though, that the UV edges aren’t connecting when laid out (as you can see in the video) and I can’t really figure out how I would make the corners and edges rusty without the rust being “cut off” by the edges… is there a way to connect the edges to eachother in the layout so that it’s easier to make a flowing texture for the object?
I’ll post again if I run into more problems