I just started using Silo the other day since I can’t use anything commercially with the student version of 3ds Max. And since Im used to 3ds Max I was hoping for any help and guidance from those whove made the switch like I have. How have you adapted to Silo, what limitations are there, and how did you solve the problems you were having?
Thank you in advance. Oh and sorry it’s long.
1 If I click options to create a shape (lets say a Cylinder, for this example) values appear to change height and segments etc., but if I go to the viewport to look at the cylinder, sometimes, when I go back to edit the values, it decides to stop changing anything. How do I make it go back to affecting the values of the Cylinder when this happens? In 3ds Max you could look around to see how its changed, click off the shape etc. and could do this until you turned the shape into an editable poly.
2 If I lose the view of my model in the viewport (its happened before when Ive imported another mesh and the pan/rotation goes wild), how do I return to it?
3 Are there Smoothing Groups in Silo? Or if not, whats the closest method to it? Im creating weapons with obvious, sharp edges in 3ds max smoothing groups came in handy to define them, especially when I could export them to Zbrush.
4 How do I chamfer edges? Or if I cant whats an ideal alternative? I tried Bevel, as I read it was practically the same thing in Silo, for whatever reason, but of course it doesnt do anything for edges in Silo, unless Im doing something wrong there.
5 When I create a loop in 3ds max I can use options to increase the amount of loops. I assume I cant do this in Silo and have to manually insert each loop, correct?
6 Now the inset tool doesnt seem like the inset tool Ive used with 3ds max. Bevel does something similar, but it protrudes outwards, which is not what I want. I dont want to have to compensate with Bevel and move the extrusion in to match up as close as I can with the original face. Is there not a better way?
7 Ive also got a problem with snapping. How do I snap vertices, edges, faces etc.? And Im not talking about the merge tool. I would love to be able to move, say, four verts together and snap one to another verts and theyd line up accordingly, as it was possible in 3ds Max.
8 In regards to the Merge tool, Its more like target weld. In 3ds Max, I could weld two verts together, and they would meet halfway. Whereas with the merge tool, its exactly like target weld. I assume the merge tool is all I have in Silo? Its not a big deal, but its helpful sometimes to have two verts meet halfway.
9 I also liked the ability to move the transform gizmo to whatever my snap was assigned to, like vertices, for example. Is there a way to effect the transform gizmo in this way, or any way, in fact? Or a way to move the transform gizmo around? It was handy, vital even, to be able to move the transform gizmo to the centre of the object in 3ds max.