Is there any university where i can study 3d modeling or animation?


So if i say it easily, you dont need a certificate but you need to work on your skills? Am i right? And i thought about having a year break with work so i will make money plus i will try to make stuff and then studying the gnomon course or something like that. Is it good idea?


Well, I went to University, and learnt 3D there (I don’t work in 3D now, btw), and according to me, it was VERY necessary in what it gave me - I wouldn’t have been able to pick up Max just from books (there was no Youtube in those days) etc. I NEEDED a human teacher. I NEEDED the experience and discipline of actually making… a Final Product (a short movie). Also, there were about 40 people with me in class - they were probably not all like, Fucking Idiots, spending money unnecessarily, y’know? :slight_smile:
That being said, I realise this was MY situation - there are probably plenty others who CAN teach themselves, yes, it’s probably true. I didn’t finish that course for various reasons - the main being that I never wanted to do animation, that is to say, “cartoons”, which is what they would have taught me had I continued - like, you know, character animation and stuff. No, my interest lay in other areas - mainly speaking, VFX for music videos, for which, unfortunately, there is no scope in my country :frowning: I maintain a huge interest in 3D, and will get back into it if I can :slight_smile:

Aren’t ALL CG artists “upset by reality”? :slight_smile:


Direct paid courses like Gnomon and those with a good reputation have this reputation for a reason - they are good places to study.

Keep in mind people in the czech republic university education is free if you are under 25 and I would recommend taking them up on this if you still can, the networks you create while you study are invaluable later - I still receive work/job offers from class mates. Not to mention if you want to work for Blizard or some other large name international company a degree is definately a good reason for an extended Visa (as well as a damn good portfolio).

You may hate math as I did in high school, but when you apply it to something in the real world when you need it, it can be quite enjoyable to solve difficult problems. You will have to at one point other another in your career anyway, making your life easier by automating things just makes sense. Trust me on this, one day you will have to fix thousands of polygons/houses/whatever and its not fun doing this by hand. A script that can take you 30 minute to make can save you 6hours of your day. Do this enough times and you have saved yourself months of boring labor.

Keep practising, its a long long journey so just go for it, if you have the drive and the patience no matter what anyone says you will do fine.



Can you Draw or do you think you have an eye for Modelling or animation?

Perhaps see if you can speak to a local games company and get some work experience.

Re Maths: It’s not a deal breaker to not be good at maths. Some simple coding often helps but that’s more analytical - Really depends what you are doing.

Perhaps Choosing the application to learn is the first hurdle. Blizzard appear to use Max and Maya and Substance for texturing

Blender is free of course and C4D, Maya, 3DS , Houdini and others all have other good free learning versions with tutorials to follow BEFORE spending money on Gnomon etc.
Unity / Unreal have completely free fully functional game engines and LOADS of tutorials to follow.

It appear you have a very good free university system in the CR. You are incredibly lucky in that respect.

As for your age -I too wanted to work on games… I didn’t start animation until I was about 22 after a psychology and computing degree and Work on Film / TV / Games now. It was about 1996 - I had a 500 page manual, 56K modems a text based internet and no online videos!!

Just make sure you start at the beginning and stay focused on the part of the app you want to learn to begin with as they are massive nowadays and do so much in one.

Just research your university / college options and get on those free apps and tutorials.


Hey, Northern Doubt, are you a scripter? Like, you use languages-inside-3D-apps? Can you recommend some good books on the subject for me? :slight_smile:


Im not much of a scripter, I can read the code and adjust it a little if need be (usually breaking something along the way no doubt).

(Slight thread derail here:)
I have been learning Python 3 for the past few months though. If you want some good books the only ones I have read so far which I would recommend are:


These are all available online for free. I also read:

But this last one is not recommended by the folks over at Stackoverflow, in fact they have some other recommendations:

I did learn some interesting things from it though and I thought its worth a mention, but its good to also know why its not recommended. I wont go into it you can read about it on sopython

edit: I also did the exercises on the below link, which was a good introduction:


I agree with this. And for precision note that a degree is different from -and takes longer to get- than a certificate or diploma (which many animation schools and online courses tend to offer).

So it could be worth considering getting an art related degree in the Czech Republic first thing Especially If it is indeed free.

The degree is relevant to the Visa application for the US (or anywhere else) in regards to customs and immigration. Even if not directly in animation-just having one helps with that in particular. Diplomas and Certificates not so much.

Also note its probably harder than ever to land work and immigrate to the US in today’s political climate.


Thx for the help man.


I am big proponent of people going to college…
So in order to help you better…

WHERE are you?
What is your education so far?
What are you areas of interest? Coding ? game art?


Coordinate paid courses like Gnomon and those with a decent notoriety have this notoriety for a reason - they are great spots to think about. Remember individuals in the czech republic college training is free on the off chance that you are under 25 and I would suggest taking them up on this on the off chance that regardless you can, the systems you make while you consider are significant later - despite everything I get work/work offers from cohorts. Also in the event that you need to work for Blizard or some other substantial name universal organization a degree is definately a valid justification for an expanded Visa (and a damn decent portfolio). You may detest math as I did in secondary school, however when you apply it to something in reality when you require it, it very well may be very pleasant to take care of troublesome issues. You should at one point other another in your profession at any rate, making your life less demanding via robotizing things just bodes well. Trust me on this, one day you should settle a huge number of polygons/houses/whatever and its awful doing this by hand. A content that can take you 30 moment to make can spare you 6hours of your day. Do this enough occasions and you have spared yourself long periods of exhausting work. Continue honing, its a long adventure so simply let it all out, in the event that you have the drive and the tolerance regardless of what anybody says you will do fine.

Use 3D Moon Lamps


^^ lol its my non english doppelganger, what a spin out!


Hi Adam/Roku. In case you return here some day to read any additional replies, I wanted to give you my perspective:

  1. Getting a college degree, particularly an advanced one (like masters at least), usually helps with immigration in many countries.

  2. Learning about 3D and animation tools and software can be done anywhere on the internet and with books and videos, for free or very cheap.

  3. The most important thing to learn in order to work as a professional artist of any kind anywhere is just that, art!

  4. Given all the above and the fact that you’re in Czech where apparently university is free for your age, I would say that your best course of action would be to take any opportunity to learn about traditional arts. If you want to be a modeler, study drawing, painting, and sculpture. If you want to be an animator, study those same things but also add acting and dancing. Writing fiction also wouldn’t hurt. Get an advanced degree that covers these things, if you can. I can’t emphasize enough that these are the skills and abilities that will actually get you good jobs in this field.

  5. Don’t forget to study a little bit of computer tech in order to be proficient around them, as well as whatever you need to do to be proficient in the language(s) of the country(ies) where you may want to move.

  6. While you’re doing all this, download Blender for free and start learning the technical part (and some of the art part) of 3D animation for free!

Good luck!


I’m not sure that there are such universities, but there should definitely be courses.


University of udemy.


Thank you so much, I am looking for it too


You need to point out what country and city you are in.

Maybe look if there is a Lucasfilm training centre.

in the UK maybe look into Bournmouth university or the national film school.

Hertfordshire university in the uk has a special effects department dont know about a 3d modelling and animation one.

Not sure if lucasfilm trains in san francisco america. look up them

What you need is to filnd out from would be employers who they would get their recruits from or interns from and look at job adverts to see what they want.

Including portfolios and make sure any portfolio is ready to go from summer holidays to apply for internships at the beginning of a second year.


You should consider going to a conference and talking directly to representatives from Blizzard and other game companies. FMX Junior Day in Germany (free day for students), View Conference in Italy, THU in Malta $$$ are a few good options for learning a lot.


they look for “playful imagination coupled with a high degree of artistic skill” meaning learning and thinking by yourself your own tricks besides commercial recurrent patterns are supposed to allow you to candidate.
as far as noticeable, blizzard 3d is not ultimate.

ultimate 3d industry scans sceneries : motion capture, performance capture, model scanning, hd photographic mapping.

artistic skills are not needed, this is technical workflow with repetitive processes like any factory.

they do not even look for artists, they mainly hire developers :


useful link for blizzterns :

from scratch to retail.


The best University for 3D modeling or animation which i know is Emerson College, they provide best knowledge in class and also provide guideline for home based practices