Hey guys,
Is there a way to split all object’s polygons in C4D into separate ojects (1 poly = 1 object) at once. Maybe a script or there is some function/setting inside Cindema for usual “Split” func.
I’ve got an object consisting of ~1000 hexagons, and the goal is to split all hexes into separate objects for further animation in another software (which needs this polys as separate objects only).