Is there a way to split all polygons in C4D?


#1

Hey guys,

Is there a way to split all object’s polygons in C4D into separate ojects (1 poly = 1 object) at once. Maybe a script or there is some function/setting inside Cindema for usual “Split” func.

I’ve got an object consisting of ~1000 hexagons, and the goal is to split all hexes into separate objects for further animation in another software (which needs this polys as separate objects only).


#2

hi.

  1. select all polygons, U-D (disconnect)
  2. While all selected go to menu: Mesh - Conversion - Polygon groups to objects

#3

Thanks, that works!

The only adjustment for me is (maybe it depends of the version, I’ve got R26.014):

  1. U-Shift+D to disconnect (uncheck "Preserve groups’);
  2. In menu: Tools - Convert - Polygon Island to objects.

In my version it turned out to be no “Convert” in “Mesh” menu, as well as U-D didn’t disconnect polys.

But anyway I wouldn’t figured that out without your advise. Thanks again!